Planning for a monster-attack simulating VR game inspired by the Kaijus and Jaegers of Pacific Rim was an absolute joy. Working with talented leads, animators and directors, we established the slow-moving, hulking behemoths that would act as background set-pieces in this ambitious multiplayer VR game, and what a blast it was. This was another StudioX production I got the be a part of in producing for the AAU, and learned a lot while doing it. Mainly how to cross co-ordinate teams in different departments and manage a shcedule for both.

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Normal Rockwell VR Experience

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